/*****************************************************************************
 * Copyright (c) 2014-2018 OpenRCT2 developers
 *
 * For a complete list of all authors, please refer to contributors.md
 * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
 *
 * OpenRCT2 is licensed under the GNU General Public License version 3.
 *****************************************************************************/

#pragma once

#include "OpenGLAPI.h"

#include <openrct2/common.h>
#include <string>

class OpenGLShader final
{
private:
    static constexpr uint64_t MaxSourceSize = 8 * 1024 * 1024; // 8 MiB

    GLenum _type;
    GLuint _id = 0;

public:
    OpenGLShader(const char* name, GLenum type);
    ~OpenGLShader();

    GLuint GetShaderId();

private:
    std::string GetPath(const std::string& name);
    static std::string ReadSourceCode(const std::string& path);
};

class OpenGLShaderProgram
{
private:
    GLuint _id = 0;
    OpenGLShader* _vertexShader = nullptr;
    OpenGLShader* _fragmentShader = nullptr;

public:
    explicit OpenGLShaderProgram(const char* name);
    explicit OpenGLShaderProgram(const OpenGLShaderProgram&) = default;
    virtual ~OpenGLShaderProgram();

    GLuint GetAttributeLocation(const char* name);
    GLuint GetUniformLocation(const char* name);
    void Use();

private:
    bool Link();
};
